

He served as the driving force behind the project, being the one that started it all. The team was a small group of three individuals, the most crucial of them all being RBD2, the main developer/art designer/sound designer/almost everything game dev related behind the game. After two years of development and various very interesting public demo releases, the developers decided to start a crowdfunding campaign on Kickstarter to fund the project in order to be able to develop a fully fledged-out game. These, as its natural for very early WIP builds, were very rough but showed a lot of promise from the very beginning.

INTRODUCTION AND ORIGINS Project Wingman (PW) as a game has its roots all the way back in 2016 with the first 0.1.0 Alpha versions of the game. These will be contained in the STORY section of the review or when explicitly disclaimed. WARNING: This review will contain spoilers for this game's story.

Also, thanks to Humble Games for the press copy of the game, much appreciated! DISCLAIMER: Humble Games gave us complete creative freedom over this review and the opinions that will be written are my own. As usual with my reviews I will separate this into several categories so that you, the reader, can formulate your own judgement as to whether this game is for you: Introduction and origins Environments, art style and UI design 3D assets and Textures Story Gameplay Conquest Mode Day-one bugs/problems and the future Is this game for you? Thanks to Prov, Hueman, Ribbon-Blue and BillytheKid for their contributions to this article. This game, which takes heavy inspiration from other flight arcade titles but primarily from Project Aces' Ace Combat franchise, has a lot going for it but at the same time there are some things that do need to be addressed. Either dogfight or joust, with MLAAs and SAAs as your weapons of choice.After many years of anticipation and a long development cycle, Project Wingman finally took off on December 1st, 2020. It’s more dangerous, but it is more in the spirit of the mission.Ĭrimson Squadron shows up at the end to ruin the party, but your choice in tactics really doesn’t change at all. Your other option is to take a maneuverable aircraft lift the MG.29 and actually duke it out inside the ball of mayhem, taking MLAA and SAA shots whenever you can. Then when you pass through the carnage, turn around and just do it all over again. If you choose a fast plane like the F/D-14 or MG.31, you can load up on MLAAs and perform high-speed “jousting” maneuvers, flying through the furball and launching waves of MLAAs at whatever targets you get a lock on. Forget the bombs and rockets, ‘cause you’re putting missiles up tailpipes in this mission.įor the first bit, you’ve got two options. It’s just you, your squadron, and a giant furball of enemy fighters. This is it-Project Wingman’s ode to dogfighting.
